News: "Triple-A indie" projects can be financially viable – Hecker

Independent game development for home consoles now has proven financially viable routes to market following the success of hits on Xbox Live and the PlayStation Network.

That’s according to Chris Hecker, ex-Maxis developer, who said that although he is funding his own game project through savings and the help of family and friends, he’s confident it can be profitable in the long term.

“The good thing about nowadays when it comes to financing is that there are proven good of this size that have been profitable,” said Hecker in an interview published today. “Before I joined Maxis I was working on an indie game for a long time and never finished it, but back then there was shareware on the PC, but no real console model – no way to monetise it.

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