News: iPhone free-to-play revenues can rival consoles – ngmoco

Neil Young, the CEO of iPhone developer and publisher ngmoco, has said that the revenue made from free-to-play iPhone titles could rival that made from console in the future if designers are able to deliver compelling enough content.

Speaking at GDC, Young said that ngmoco’s own business model – which has now moved entirely to free-to-play – was developed over time following the company’s launch in 2008.

To begin with the company launched two titles simultaneously – one, Mazefinger, as a free title and the other, Topple, as a paid app.

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