News: Former Ensemble designer hits back at crunch claims
A lead designer at the now defunct Ensemble Studios has hit back at claims that the Age of Empires developer closed because of a combination of ingrained crunch culture and spiralling costs.
Writing on his website, Ian Fischer disputed claims made by Paul Bettner at GDC last week, in which he implied that over-spending and excessive work hours irreparably damaged the respected development team.
“Ensemble Studios, while certainly fond of numerous inefficient development practices, was no costlier or less efficient than any other developer of our calibre during this period of operation,” wrote Fischer.
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