Need For Speed: Shift Developed Largely Remotely
Simon Tomlinson has worked with Need for Speed: Shift developer Slightly Mad for over a year — but he’s only met the UK-based studio’s technical and developer manager once for beer and go-karting. That’s because he’s a remote contracted worker, and he argued that for Slightly Mad Studios, creating a triple-A game within a largely remote team is certainly possible, and the setup actually has a lot of advantages. “Before joining SMS I had tried …



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