Archive for July, 2009

Learning the Ways of the Game Development Wiki

Game design veteran Ryan (Fracture) looks at the Wiki as a game design and development tool, asking — is it the right tool to use to document game creation, and what are the pros and cons of using it to store design information about larger-scale ?

Sponsored Feature: An Interview with Intel’s Mike Burrows

In this Intel-sponsored feature, part of the Visual Computing website, the company’s Mike Burrows, who is Senior Graphics Software Architect Manager for the Larrabee creator, talks about the upcoming chipset and its relevance for video .

Thinking Brink: Splash Damage’s Console Evolution

UK-based Quake Wars developer Splash Damage is making a play onto consoles with the Bethesda-published Brink, which tries completely seamless transitions between singleplayer, multiplayer and co-op while playing. Gamasutra talks to senior game designer Edward Stern about the company’s plans and philosophy.

PC gamers not special enough for NVGs

Infinity Ward’s community manager Robert Bowling has told IGN that the recently announced and detailed Modern Warfare 2’s Hardened and Prestige special editions that got the whole CoDosphere talking will not be getting PC counterparts. When the editions were first announced there was some confusion about the matter but Bowling has now made it crystal [...]

T.I. to star in hip-hop-themed MMO?

Those of us who are connoisseurs of rap music know that high-profile hip-hop stars have a tendency to flaunt their wealth, just a bit. Whether it’s cars, jewelry, or girls, they won’t hesitate to ‘make it rain’ with every opportunity. The most recent trend for big-name rappers has been to do video, because nothing says [...]

News: Senior staff leave SOE Seattle

Several senior staff have left Sony Online Entertainment’s Seattle studio – the developer currently making espionage MMO The Agency for PC and PS3 – including the studio head, reports our sister site, Eurogamer.net. Studio director and executive producer Matt Wilson, art director Corey Dangel, and producer John Smith left at the start of July to [...]

Key SOE Seattle Staff Form Social Gaming Studio Detonator Games

Three key staffers from Sony Online Entertainment Seattle, the studio behind the upcoming spy MMO The Agency, left SOE to form the social and mobile game studio Detonator . The company formed on July 4, 2009, according to Detonator’s website. Matt Wilson, former director of development at SOE Seattle, is Detonator’s creative director. He was [...]

Analyst: Asia Accounts For Just 6 Percent Of WoW Revenues

Activision Blizzard’s World of Warcraft has been down for weeks in China, as the hugely popular MMORPG switches operators from The9 to NetEase. But Lazard Capital Markets analyst Colin Sebastian said in a Friday research note that the financial impact on Activision Blizzard from the downtime will be “modest,” partly because Asia makes up just [...]

GameStop Debuts Digital Casual Game Store

<img src="http://googlegamer.com/wp-content/plugins/wp-o-matic/cache/f2086_top.jpg” align=”left” hspace=”5″ />Leading specialty video game retailer top extended its digital distribution efforts on Friday with the launch of the RealNetworks-powered top Casual Digital Store. Tony Bartel, EVP of merchandising and marketing at top, said the new store aims to appeal “to an ever-expanding customer demographic.” appearing on the site currently include PopCap’s [...]

Splash Damage’s Stern: ‘Why Are Multiplayer Games A Second-Class Citizen?’

Talking to Gamasutra as part of an in-depth new interview, Splash Damage’s Edward Stern has been discussing the firm’s Brink, suggesting that it’s “ludicrous” that multiplayer isn’t better integrated into normal play for most . Senior designer Stern, who is working on the UK-based Enemy Territory: Quake Wars developer’s new Bethesda-published console and PC title, [...]

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